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- on exitFrame
- global gDown
- if not gDown then
- if rollOver(2) then
- makevisible(0)
- else
- repeat with k = 5 to 8
- if rollOver(k) then
- makevisible(1)
- end if
- end repeat
- end if
- end if
- end
-
- on mouseDown
- global gDown
- set the locH of sprite 3 to the mouseH
- set the locV of sprite 3 to the mouseV
- set gDown to 1
- end
-
- on mouseUp
- global gDown
- set gDown to 0
- end
-
- on makevisible onOrOff
- repeat with i = 5 to 48
- set the visible of sprite i to onOrOff
- end repeat
- updateStage()
- end
-